By Catherine J. Garvey.
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Additional info for A sketch of Malagasy grammar
You enter the DEBUG mode by typing BUG when the Assembler Cartridge is in the Atari. ) Here are the commands of DEBUG: 1. Display the registers: type DR (RETURN) and you will see whatever is in the various registers . ) 2. Change the registers: type CR < 6,2 (RETURN) and you will have put a six into the accumulator and a two into the X register. To put a five into the status register, you must show how far to go by using commas: CR < ",5 would do it. CR < 5 would put five into the accumulator. 3.
They merely clear or set the flags in the status register, letting you 43 :t 2000- A9 OF 2002- 80 00 40 0010 0020 0030 0040 0050 0060 0070 0080 0090 0100 0110 LOAD A WITH LITERALLY 15 STORE IT IN ADDRESS 4000 ; STARTING ADDRESS OF THIS "BEGINNING ADDRESS"). NOTE THAT IN SOME ASSEMBLERS YOU CAN THE SWITCH BETWEEN HE X AND DECIMAL. 15 IS DECIMAL, THE 4 000 IS HEX. A LITERAL HEX 15 WOULD BE WRITTEN #$15. BA $2000 ML PROGRAM IS $2000 ("BA" Program 4-2. Putting An Immediate IS Into Absolute Address 4000.
No indexing or special instructions. If it says 2500, then it means house 2500 . 1000 STA $2500 or 1000 LDA $2500 These two, STore A and LoaD A, STA and LOA, are the instructions which get a byte from , or send it to, the accumulator. The address, though, is found in the numbers following the instruction. The items following an instruction are called the instruction's argument. You could have written the address several ways. Writing it as $2500 tells your assembler to get it from, or send it directly to, hex $2500.